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Food, water, temperature and sleep in Casualties: Unknown

Short answer

Keep hunger and thirst near 100 (until Satiated and Slaked appear) but not far above it. Drink from groundwater tiles rather than random bottles, stop when the sickness moodle shows, warm up at pod heaters, campfires or ion space heaters, and cool off by removing insulation and getting wet. Sleep below 35% energy, ideally after eating a naptail.

Applies to Release 1.0 (Nov 9, 2026) Sources checked

Food and hunger

Hunger drains at about 1/23% per second (roughly 2.6 per minute). Low hunger slows healing, blood regeneration and body heat, and lowers immunity and mood. Below 0 you start losing muscle health on every limb.

Hunger moodles (1.0 shows the warning moodles earlier)
MoodleHungerEffect
Full> 120Mood up, weight loss slows, mobility drops. Above 125 you get sick and may vomit.
Satiated> 100+1.5u carrying capacity, mood up slightly
Peckish< 75Less body heat and immunity
Hungry< 50Mood starts falling

Good early food: geofruit (mood) and blobflesh (weight) on layers 1 and 2; cactus flesh on layers 3 and 4; produce juice from brownshroom, popfruit and stone fruit; almost everything on layer 5. Raw meat, yellow meat and organs make you sick. Cook at a campfire. Soup stored in an IV bag is an emergency ration that does not spoil (a full bag gives about 75 hunger and 67 thirst).

Water and thirst

Thirst drains at about 1/17% per second at 37°C and faster when hot. Above 100 thirst it drains twice as fast and raises blood pressure.

Thirst moodles
MoodleThirstEffect
Water-intoxicated> 175Head pain, brain damage, can start fibrillation
Overhydrated> 125Slower movement
Slaked> 100Thirst drains twice as fast; pressure up
Thirsty≤ 75None
Dehydrated≤ 55Mood falls; -1u carrying under 40; pressure down
Parched≤ 35Chest pain
Desiccated≤ 20Critical at 0: blood thickens, heart rate rises

Layers 3 and 4 have little water, so fill containers on layers 1 and 2. Saline and Ringer's solution can be injected for thirst. Boiling or filtering water reduces sickness from it.

Body temperature: warming up and cooling off

Normal body temperature is 37°C. Your body moves towards the layer's air temperature, slowed by insulation. Wetness cools you. Layer temperatures range from -33°C in the Frozen chasm to 43°C in the Geothermal vents: see all layers.

Temperature moodles
MoodleBody tempEffect
Heatstroke> 41.5°CBrain damage 0.5%/s above 42°C, huge thirst
Hyperthermia> 40.2°CBlood loss above 41°C, wakes you up
Hot> 39°CThirst up, mood down
Warm> 38°CThirst starts rising
Chilly< 35.5°CPressure up, immunity down
Cold< 34°CFrost on screen, mood falls
Hypothermia< 32.5°CSlow movement, burns hunger to make heat, wakes you under 30°C
Freezing to death< 28°CFibrillation starts
Heat sources
SourcePulls you towards
Ion space heater40°C (strongest)
Life pod heater39°C
Drop capsule, campfire, Xaloris plant38°C
Life pod cooler33°C

Campfires warm you more in 1.0. The torch now has the firestarting quality. Official

Sleep and energy

You can sleep naturally below 35% energy, or take sleeping pills or eat a naptail, which also lifts mood when you wake. Sleep somewhere soft (rubber or sand), dry and warm. Sleeping wet in the cold can freeze you, especially in the rainy Fungal pools: use a life pod or sleeping bag. Working out before bed is efficient. Coffee, energy drinks and soda restore energy if you cannot sleep yet. At 0% energy you pass out.

Dirtiness, wetness and weight

Dirt builds up as you play. Wash in groundwater by ragdolling (X), using a pod shower or soap (made from fat). Wetness cools you and makes items decay faster. Weight is separate from hunger: very low or very high body weight can start fibrillation, and blobflesh helps you gain weight.

Sickness and vomiting

Sickness from bad water, raw meat, overeating, radiation and some mushrooms lowers mood, immunity and carrying capacity. Queasy at 10, nauseous at 30, sick at 50 (vomiting likely), grossly sick at 75; above 85 the abdomen can get infected. Vomiting costs 17 hunger, 10 thirst and some mood. Purple herb lowers sickness; painkillers delay vomiting. The Experiment and Milky get sick from chocolate; Dune does not.

Radiation

The gravel lands layer in Casualties: Unknown with caves and scaffolding
Early layers are mostly radiation-free; the Wasteland is where it gets serious. Screenshot: Orsoniks / Oro Interactive, from the Steam store page.

Radiation is measured in gray (Gy), up to 30. It decays by about 6 Gy per 10 minutes. Above 0 it slowly damages brain and muscle and raises sickness. Above 3 Gy you start losing blood. Above 9 Gy you get radiation sickness with random infections, internal bleeding and brain hits.

Fix: leave the area, take anti-rad (you can overdose on it), and keep blood, disinfectant and an L.R.D. ready while it clears. A Geiger counter can be crafted since demo 7.0.

Questions

How do you get water in Casualties: Unknown?

Drink groundwater directly from tiles, which the community guide says is better than drinking from containers. Carry water in a canteen, bottles or IV bags (INT 11); IV bags cannot be filled from tiles, so use a milk carton to scoop. Stop drinking groundwater when the sickness moodle appears.

How do you warm up?

Use the heater button in a drop pod or life pod, stand by a campfire (needs a firestarter), an ion space heater or a Xaloris plant, dry off, wear insulating gear and keep eating: body heat depends on hunger. Moving, jumping and working out also warm you.

How do you cool off?

Take off insulating gear like scarves and limb wraps, get wet in water or oil, drink, use a life pod cooler, eat ice cream or use an ice pack (-1°C per use, reusable).

How do you wash or clean yourself?

Ragdoll in groundwater with X (hold to stay down) and move with A and D so your torso is in the water; each wash removes about 10% dirt. Drop pod showers and soap also clean you. The dirtiness moodle only appears at 50%, so wash before you see it.

Why am I getting radiation?

Spent fuel, waste barrels and toxirock (mostly the Wasteland and the Ionized modifier), bananas, browncaps, geige-fruit, and a radioactive variant of clean water. Expand the item description and check the colour before drinking.

Sources