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Crafting in Casualties: Unknown

Short answer

Drag an item onto the crafting icon (or press C) to see recipes that use it. Each recipe has an INT requirement: the Experiment starts at INT 7, which covers the canteen, foliage bags, dressings, a knife and a spray bottle. Raise INT by crafting new things, reading E-PDAs and blueprints, trading and descending. Use the planner below to see what you can make.

Applies to Release 1.0 (Nov 9, 2026) Sources checked

How crafting works

  • Intelligence gates recipes. Below the requirement, items show as "some kind of…" and many recipes are locked. You can still use most items you cannot recognise.
  • Qualities, not exact items. Recipes often ask for a quality such as cutting, hammering or digging. Any item with that quality works, which is why you favourite (F) tools you do not want used up.
  • Condition counts. Most recipes accept a 1% item, so you can wear a tool down and then upgrade it.
  • First crafts give XP. Making a recipe for the first time gives 10 INT XP. Cheap training recipes (wood scraps, sticks, soap, torch, charcoal) are free XP.
  • Buildings like campfires and scaffolding are placed after crafting.

INT recipe planner

INT planner

INT 7

Requirements from the community getting-started guide (demo 7.0). Release 1.0 rebalanced some recipes, so treat each level as close, not exact. Community wiki

INT 7 recipes

Worth crafting at INT 7
ItemWhy
Canteen2 plastic + 10 ml bio-chem + 1 rope. Holds bio-chem for later recipes.
Foliage bagFirst storage. Make 3. Favourite them (F) so they do not get ripped into dressings.
DressingBasic bleeding treatment. Carry one, keep canvas to make more.
Flimsy knifeFrom scrap metal. First weapon and cutting tool.
Makeshift digging toolDig through terrain. Favourite it so recipes do not use it up.
Sling bagWearable storage that frees your hands.
Limb wrapsLight armour from foliage.
Spray bottleHolds relief cream, antiseptic or alcohol for infections.
Sterilized dressingStops bleeding and disinfects at once.
OpiumBase for morphine and fentanyl.

INT 8 recipes

Worth crafting at INT 8
ItemWhy
Makeshift helmetNeeds 2 stiff carcasses (shade crawlers). Protects your brain. Top priority.
Wood sandalsStops glass shards in your feet.
FirestarterCampfires for warmth and cooking.
FatCooked at a campfire. Used for soap and food.
BloodFrom blood sacs, until you have a blood bag.

INT 9 recipes

Worth crafting at INT 9
ItemWhy
Crude cleaverReal melee weapon. Can amputate.
Makeshift wrenchRemoves batteries. Not for dislocations.
TweezersPulls shrapnel and glass without the speed limit.
TourniquetStops heavy bleeding on a limb.
MorphineStrong painkiller.
Relief cream / AntisepticTreats infection from scratch. Relief cream is better.
SoupEmergency food that does not spoil.

INT 10 recipes

Worth crafting at INT 10
ItemWhy
Material pouchHolds crafting materials at lower weight.
Lock-picking kitOpens locked crates. Works from anywhere in your inventory in 1.0.
BeltExtra tool slots.
FlashlightBattery light (small batteries need INT 11).
Bruise kitRestores muscle health. Use it to get a limb above 10.
Makeshift L.R.D.Stops internal bleeding with L.R.D. serum.
LanternBetter light, needs an emissive crystal shard.

INT 11 recipes

Worth crafting at INT 11
ItemWhy
IV bagThe best liquid storage. Make at least 4.
Small batteryPower for lights and medical devices.
FentanylStrongest painkiller, mostly used for bruise kits.
L.R.D. serumRefills L.R.D.s. Craft when needed.

INT 12 recipes

Worth crafting at INT 12
ItemWhy
Medium batteryFrom 2 empty small batteries, comes out charged.
Blood bagDraw your own blood while healthy, inject when bleeding out.
Chest drainThe only cure for hemothorax.
PickaxeFaster digging. Favourite it.
WrenchFixes dislocations with far less pain.
MacheteBetter melee weapon.

INT 13 recipes

Worth crafting at INT 13
ItemWhy
BackpackLarge wearable storage.
Bicycle helmetMajor head protection (not full stalactite immunity).

INT 15 recipes

Worth crafting at INT 15
ItemWhy
Trauma rigTorso-front slot, so it stacks with a belt.
L.R.D.Full internal-bleeding tool.
Tactical glovesHand protection.
Scaffolding packNeeds a titanium slab (ilmenite from layer 5).

INT 16 recipes

Worth crafting at INT 16
ItemWhy
Tactical bootsBetter wood sandals.
Mini laser drillBest digging tool.
Titanium macheteBest blade.
Titanium multitoolLight wrench substitute, but cannot fix dislocations.

INT 17 recipes

Worth crafting at INT 17
ItemWhy
Riot helmetBest head protection.

INT 18 recipes

Worth crafting at INT 18
ItemWhy
Neural boosterOne use only: a second one makes you vomit and overheat.

Liquids and containers

Many medical recipes are liquids: bio-chem, opium, morphine, fentanyl, L.R.D. serum, procoagulant. Storage matters:

Liquid storage
ContainerNotes
CanteenINT 7. Your first bio-chem holder.
Found bottles and cansKeep them until you have IV bags.
IV bagINT 11. Best storage. Make at least 4: bio-chem, crafting liquids, soup, juice. Cannot be filled from tiles.
Liquid pouchThe community calls it a trap: IV bags inside a bag weigh less.
Liquid centrifugeSeparates mixed liquids and empties barrels.

In 1.0 you can boil lumalgae down into bio-chem. Official A useful chain: 6 numberry → 150 ml opium → 100 ml morphine → 20 ml fentanyl, mostly used for bruise kits.

Questions

How do you craft in Casualties: Unknown?

Open crafting (C), or drag a material onto the crafting icon at the bottom left to see every recipe it is used in. Most recipes accept a 1% condition item, and favourited items are not used up as tools.

How do you separate liquids?

A liquid centrifuge separates mixed liquids into temporary bottles, which you can drink from since demo 7.0. It also pulls fluids out of barrels, making it one of the best finds in the game.

How do you transfer liquids between containers?

Drag one container onto another in the inventory. Liquid drain speed depends on bottle size. IV bags (INT 11) are the best storage but cannot be filled from tiles, so scoop with a carton first.

What are item colours and labels?

Release 1.0 added item customization: you can colour and label items, which the crafting tutorial explains. Holding Left Ctrl shows labels for nearby items.

Sources