Drag an item onto the crafting icon (or press C) to see recipes that use it. Each recipe has an INT requirement: the Experiment starts at INT 7, which covers the canteen, foliage bags, dressings, a knife and a spray bottle. Raise INT by crafting new things, reading E-PDAs and blueprints, trading and descending. Use the planner below to see what you can make.
Applies to Release 1.0 (Nov 9, 2026)Sources checked
How crafting works
Intelligence gates recipes. Below the requirement, items show as "some kind of…" and many recipes are locked. You can still use most items you cannot recognise.
Qualities, not exact items. Recipes often ask for a quality such as cutting, hammering or digging. Any item with that quality works, which is why you favourite (F) tools you do not want used up.
Condition counts. Most recipes accept a 1% item, so you can wear a tool down and then upgrade it.
First crafts give XP. Making a recipe for the first time gives 10 INT XP. Cheap training recipes (wood scraps, sticks, soap, torch, charcoal) are free XP.
Buildings like campfires and scaffolding are placed after crafting.
INT recipe planner
INT planner
INT 7
Requirements from the community getting-started guide (demo 7.0). Release 1.0 rebalanced some recipes, so treat each level as close, not exact. Community wiki
INT 7 recipes
Worth crafting at INT 7
Item
Why
Canteen
2 plastic + 10 ml bio-chem + 1 rope. Holds bio-chem for later recipes.
Foliage bag
First storage. Make 3. Favourite them (F) so they do not get ripped into dressings.
Dressing
Basic bleeding treatment. Carry one, keep canvas to make more.
Flimsy knife
From scrap metal. First weapon and cutting tool.
Makeshift digging tool
Dig through terrain. Favourite it so recipes do not use it up.
Sling bag
Wearable storage that frees your hands.
Limb wraps
Light armour from foliage.
Spray bottle
Holds relief cream, antiseptic or alcohol for infections.
Sterilized dressing
Stops bleeding and disinfects at once.
Opium
Base for morphine and fentanyl.
INT 8 recipes
Worth crafting at INT 8
Item
Why
Makeshift helmet
Needs 2 stiff carcasses (shade crawlers). Protects your brain. Top priority.
Wood sandals
Stops glass shards in your feet.
Firestarter
Campfires for warmth and cooking.
Fat
Cooked at a campfire. Used for soap and food.
Blood
From blood sacs, until you have a blood bag.
INT 9 recipes
Worth crafting at INT 9
Item
Why
Crude cleaver
Real melee weapon. Can amputate.
Makeshift wrench
Removes batteries. Not for dislocations.
Tweezers
Pulls shrapnel and glass without the speed limit.
Tourniquet
Stops heavy bleeding on a limb.
Morphine
Strong painkiller.
Relief cream / Antiseptic
Treats infection from scratch. Relief cream is better.
Soup
Emergency food that does not spoil.
INT 10 recipes
Worth crafting at INT 10
Item
Why
Material pouch
Holds crafting materials at lower weight.
Lock-picking kit
Opens locked crates. Works from anywhere in your inventory in 1.0.
Belt
Extra tool slots.
Flashlight
Battery light (small batteries need INT 11).
Bruise kit
Restores muscle health. Use it to get a limb above 10.
Makeshift L.R.D.
Stops internal bleeding with L.R.D. serum.
Lantern
Better light, needs an emissive crystal shard.
INT 11 recipes
Worth crafting at INT 11
Item
Why
IV bag
The best liquid storage. Make at least 4.
Small battery
Power for lights and medical devices.
Fentanyl
Strongest painkiller, mostly used for bruise kits.
L.R.D. serum
Refills L.R.D.s. Craft when needed.
INT 12 recipes
Worth crafting at INT 12
Item
Why
Medium battery
From 2 empty small batteries, comes out charged.
Blood bag
Draw your own blood while healthy, inject when bleeding out.
Chest drain
The only cure for hemothorax.
Pickaxe
Faster digging. Favourite it.
Wrench
Fixes dislocations with far less pain.
Machete
Better melee weapon.
INT 13 recipes
Worth crafting at INT 13
Item
Why
Backpack
Large wearable storage.
Bicycle helmet
Major head protection (not full stalactite immunity).
INT 15 recipes
Worth crafting at INT 15
Item
Why
Trauma rig
Torso-front slot, so it stacks with a belt.
L.R.D.
Full internal-bleeding tool.
Tactical gloves
Hand protection.
Scaffolding pack
Needs a titanium slab (ilmenite from layer 5).
INT 16 recipes
Worth crafting at INT 16
Item
Why
Tactical boots
Better wood sandals.
Mini laser drill
Best digging tool.
Titanium machete
Best blade.
Titanium multitool
Light wrench substitute, but cannot fix dislocations.
INT 17 recipes
Worth crafting at INT 17
Item
Why
Riot helmet
Best head protection.
INT 18 recipes
Worth crafting at INT 18
Item
Why
Neural booster
One use only: a second one makes you vomit and overheat.
Liquids and containers
Many medical recipes are liquids: bio-chem, opium, morphine, fentanyl, L.R.D. serum, procoagulant. Storage matters:
Liquid storage
Container
Notes
Canteen
INT 7. Your first bio-chem holder.
Found bottles and cans
Keep them until you have IV bags.
IV bag
INT 11. Best storage. Make at least 4: bio-chem, crafting liquids, soup, juice. Cannot be filled from tiles.
Liquid pouch
The community calls it a trap: IV bags inside a bag weigh less.
Liquid centrifuge
Separates mixed liquids and empties barrels.
In 1.0 you can boil lumalgae down into bio-chem. Official A useful chain: 6 numberry → 150 ml opium → 100 ml morphine → 20 ml fentanyl, mostly used for bruise kits.
Questions
How do you craft in Casualties: Unknown?
Open crafting (C), or drag a material onto the crafting icon at the bottom left to see every recipe it is used in. Most recipes accept a 1% condition item, and favourited items are not used up as tools.
How do you separate liquids?
A liquid centrifuge separates mixed liquids into temporary bottles, which you can drink from since demo 7.0. It also pulls fluids out of barrels, making it one of the best finds in the game.
How do you transfer liquids between containers?
Drag one container onto another in the inventory. Liquid drain speed depends on bottle size. IV bags (INT 11) are the best storage but cannot be filled from tiles, so scoop with a carton first.
What are item colours and labels?
Release 1.0 added item customization: you can colour and label items, which the crafting tutorial explains. Holding Left Ctrl shows labels for nearby items.