Heart rate basics
A healthy heart sits around 70 bpm and adjusts itself to hold blood pressure near 120/80. Pain, adrenaline, low stamina, heat, thick blood and fibrillation push it up; opiates and cold pull it down. Above 200 bpm fibrillation starts. Below 20 bpm the heart stops.
Fibrillation
Fibrillation is an abnormal rhythm that climbs about 1% per second while any cause is present, and 4% per second above 280 bpm (since demo 6.1). Each 1% adds 1 bpm and lowers breathing. At 60% the injury alarm plays and you hear your heartbeat outside the panel; at 100% the heart stops.
| Starts it | Keeps it climbing |
|---|---|
| Heart rate over 200 bpm | Heart rate over 200 bpm |
| Blood pressure under 78/51 | Blood pressure under 88/58 |
| Oxygen under 50% | Oxygen under 60% |
| Core temperature under 28°C | Core temperature under 28.5°C |
| Blood viscosity over 95 | Blood viscosity over 80 |
| Stroke over 90, thirst over 175, 40 ml+ epinephrine, weight under 29.6 or over 70.4 kg |
Moodles: arrhythmia above 15%, ventricular tachycardia above 50%, ventricular fibrillation above 75%. A shock resets fibrillation to 0 but it comes back if the cause remains. Amiodarone lowers it over time. Touching a coil also resets it.
Defibrillators: AED vs manual
| AED | Manual defibrillator | |
|---|---|---|
| Works on fibrillation | Always | Only if the joules are close to right |
| Speed | About 4 s analysis plus a 3.5 s charge | Faster, up to about 5 s charge at high power |
| Battery | Uses more | 0.05% of a small battery per joule |
| Shows vitals | No | Yes: heart rate, pressure, oxygen (useful in Unchipped) |
| Cardiac arrest | 20% chance per successful shock, any power | |
Use either on the upper torso. Both start a minigame. Always check the battery first: players often find their AED empty at the worst moment. A wrench takes batteries out.
Manual defib helper2 J per 1%
The rule from the community wiki: the right power is twice the fibrillation percentage. Each joule off costs 2.5% success, and 40 J or more off never works. The device shows an estimated range that narrows with INT: about 140 J wide at INT 10, 90 J at INT 15, 0 to 10 J at INT 23 or more. Restart the minigame to reroll the estimate and intersect the ranges. Community wiki
Cardiac arrest
A flat ECG, 0 bpm and the dying drone. Without circulation, brain health falls fast. If you are still conscious:
- Put on an auto-pump: it pumps blood when pressure gets low and keeps oxygen moving.
- Shock with a defibrillator. Any power works for arrest; use low power to save battery. Each successful shock has a 20% chance to restart the heart.
- Or take epinephrine: each tick has a 3% chance to restart the heart (at 50% fibrillation). Injected epinephrine lasts 6 ticks per ml, drunk 1. Too much (over 240 ticks) makes fibrillation worse.
- Once restarted, shock again if needed to clear the fibrillation, then fix the cause.
Restarting a stopped heart unlocks Dead Man Walking, one of the rarest achievements at about 1.5% of players.
Blood pressure
| Moodle | Pressure | Effect |
|---|---|---|
| Hypertensive crisis | > 180/119 | 2% stroke chance per second, big consciousness and breathing loss |
| Severe hypertension | > 162/107 | Head pain, slower breathing |
| Hypertension | > 145/96 | Headache, nosebleed above 155/102 |
| Mild hypertension | > 130/86 | Slight consciousness cap |
| Mild hypotension | < 110/73 | Slight dizziness |
| Hypotension | < 96/63 | Pale; fibrillation climbs under 88/58 |
| Severe hypotension | < 83/55 | Fibrillation starts under 78/51 |
| Circulatory collapse | < 60/40 | Consciousness 0, organs starve |
What moves pressure: blood volume (the biggest factor), viscosity, heart rate, temperature (3/2 per °C away from 37), thirst above 100 or below 40, weight, opiates (lower), sepsis (lower), vasopressin (higher) and sodium nitroprusside (lower).
Stroke
A stroke is bleeding in the brain. It starts with a 2% chance per second while systolic pressure is over 180, or rarely from eating a browncap, then grows by about 8 per minute. Each point costs blood and brain health.
- Above 20: stuttering speech.
- Up to about 50: the left arm weakens, then becomes unusable; you lose vision behind you.
- Above 50: the health panel button flashes. Above 70: the moodle finally appears.
- Above 90: fibrillation is forced.
Fix: any amount of braingrow clears a stroke over 100 seconds. Procoagulant reduces it fast. A neural booster, mindwipe or last stand sets it to 0. Then bring your pressure down so it does not happen again.
Pulmonary embolism
With blood viscosity above 90 you can develop a pulmonary embolism, which damages the thorax muscle until lung failure in about 2 minutes 40 seconds from full health. A bruise kit or L.R.D. buys time. It ends once viscosity drops below 50. In Unchipped you only notice it from dialogue or the fur on your chest.
Questions
How do you do CPR in Casualties: Unknown?
There is no CPR in single-player. You restart a stopped heart with a defibrillator (20% chance per successful shock, any power) or epinephrine, while an auto-pump keeps oxygen moving. The community notes that the multiplayer mod adds CPR at about 100 compressions per minute.
How do you lower blood pressure?
Find the cause: overdrinking (thirst above 100), being cold, high blood viscosity, high weight or stimulants. Warm up, stop drinking, wait for thick blood to settle, or inject sodium nitroprusside, which lowers pressure by up to 30/20.
How do you raise blood pressure?
Restore blood volume, treat sepsis, cut back on opiates and warm up if you are hot. Vasopressin raises pressure by up to 30/20.
What does blood viscosity do?
It is a hidden value. Thick blood (positive) raises pressure, can cause pulmonary embolism above 90 and fibrillation above 80 to 90. Thin blood (negative) speeds up every bleed. Both reduce max oxygen beyond plus or minus 40. It drifts back to 0 at 3 per minute.
Sources
- Community wiki Heart rate, fibrillation and cardiac arrest Scav Prototype / C:U wiki, checked 2026-07-26
- Community wiki Defibrillators Scav Prototype / C:U wiki, checked 2026-05-29
- Community wiki Blood (volume, pressure, internal bleeding, viscosity) Scav Prototype / C:U wiki, checked 2026-09-21
- Community wiki Injuries (limb and body statuses) Scav Prototype / C:U wiki, checked 2026-10-03
- Official v6.0 patch notes Steam news, checked 2026-04-20
- Official 6.1 demo patch notes Steam news, checked 2026-04-23
- Community wiki Guide: Getting started Scav Prototype / C:U wiki, checked 2026-07-09