Presets compared
| Setting | Tough | Relaxed | Paradise | Desolate | Unchipped | Endless |
|---|---|---|---|---|---|---|
| Layer time limit | 60 min | 120 min | 180 min | 60 min | Never runs out | 60 min |
| Loot density | 1x | 1.15x | 1.5x | 0.4x | 1x | 0.95x per layer |
| Trap density | 1x | 0.8x | 0.35x | 1.5x | 1x | +0.06 per layer |
| Starting supplies | Default | Full kit | Full kit | Nothing | Nothing | Default |
| Healing rate | 1x | 1.2x | 1.5x | 1x | 1x | 1x |
| Infinite last stands | Off | Off | On | Off | Off | Off |
Demo 7.0 reworked the run settings menu into presets plus advanced sliders; 1.0 added more settings, dividers and 2-decimal slider precision. Official Official
Tough
The default. Mistakes are punishing and time matters.
Relaxed
More time, more loot, softer injuries.
Paradise
Learning mode. Infinite last stands and few traps.
Desolate
Little loot, many traps, -15°C, every layer has a modifier.
Unchipped
No chip: no health numbers, no depth meter, no time pressure.
Endless
No ending. Loot thins and traps grow every layer.
Unchipped in detail
Without the chip you lose the health panel's numbers and most moodle severities, limb icons, radiation cues, the loaded-round indicator and skill XP. Release 1.0 shows dislocations and fractures again in Unchipped and removes the radiation line. You diagnose by symptoms: shaking hands for pain, body-wide pain for radiation, bloody vomit for internal bleeding, your heartbeat in the panel. Two extra heart moodles (tachycardia, bradycardia) and a palpitations moodle appear only in Unchipped. A manual defibrillator still reads your vitals. The Solar-struck layer modifier forces Unchipped for one layer. Community wiki
Custom settings
Beyond the presets you can set the layer time limit, loot and trap density, starting supplies, healing rate, infinite last stands and more. Release 1.0 also lets you switch measurement units and has a setting to hide menu progression trinkets. Fixes in 1.0 made the trap and loot multipliers persist through save and quit. Official
Questions
What difficulty should I play first?
Relaxed is a good first run: 120-minute layers, more loot, fewer traps and faster healing. Paradise is for learning systems without losing the run.
Do run settings disable achievements?
The settings themselves are not documented as blocking achievements. What does disable them since 1.0 is using certain console commands outside the tutorial sandbox. Some achievements need specific conditions, such as finishing in under 3 hours.
What is Unchipped mode?
A challenge mode without the health chip: no vital numbers, no exact moodle severities, no limb icons, no skill XP display and no radiation line. You read symptoms instead. It is needed for the Escape ending.
What is Endless mode?
Added in 1.0. Layers keep coming: on layer 10 the Blue Heart sends you back to layer 2, and loot thins while traps grow each layer. Endless runs only end in death.
Sources
- Database Run settings wikily.gg, checked 2026-11-11
- Community wiki Unchipped mode Scav Prototype / C:U wiki, checked 2026-10-15
- Official 7.0 demo update Steam news, checked 2026-06-04
- Official Release 1.0 patch notes Steam news, checked 2026-11-09
- Community wiki Layer modifiers Scav Prototype / C:U wiki, checked 2026-06-24