What raises and lowers mood
| Raises mood | Lowers mood |
|---|---|
| Good-tasting food and drinks | Bad-tasting food, raw meat |
| Being satiated or full | Hunger and thirst under 40 |
| Sleeping; waking after a naptail | Pain, trauma, sickness over 20% |
| Trading with or hugging a friendly survivor | Unfriendly survivors; threatening or killing one |
| Mending a dislocation (+3) or fracture (+5) | Bleeding, low blood volume |
| Holding a relief or soothing crystal shard | Being too hot or too cold, wetness |
| Opiates and antidepressants (temporary) | Corpses (less each time), radiation, hearing loss, withdrawal |
Mood drifts back towards 0 at about 0.45 per minute when positive and 0.6 per minute when negative, and faster while asleep (demo 7.0). Runs start between -10 and 10. Release 1.0 buffed the soothing crystal shard. Official
What low mood does
| Moodle | Mood | Effect |
|---|---|---|
| Gleeful | > 80 | Last stand guaranteed |
| Happy | > 50 | Big last stand bonus (guaranteed above 70) |
| Excited | > 30 | Better last stand chance |
| Satisfied | > 10 | Slightly better last stand chance |
| Feeling down | < -10 | Actions start to fail; slower acceleration under -20 |
| Gloomy | < -30 | Last stand can no longer trigger |
| Depressed | < -50 | Mindwipe usable; risk of self-harm episodes under -70 |
| Miserable | < -75 | Cannot use non-opiate items in the health panel |
Negative mood also makes you need sleep more often (up to twice as often at -100) and hides the hunger warning until you are hungrier. The chance an action fails rises from 5% at -10 to 15% at -30, 36% at -50 and 90% at -100.
Self-harm. Below -70 the character can have episodes that injure them. Moving around or falling asleep can stop an episode before it starts, and holding a plushie can end it harmlessly. The fastest fix is to stop the mood falling: eat, sleep, treat pain. The game offers Censor mood and Censor pain settings.
Last stand calculator
Last stand is a once-per-run rescue. It is rolled when brain health falls under 15 while you are still alive, using your mood from 9 to 10 minutes earlier. Instant head deaths (gunshots and spike traps to the head) can skip it.
Last stand oddsmood 9-10 min ago
The curve comes from points the developer shared: 0% at -30 and below, 10 to 20% around -10, 20% at 0, 50% at 10, 100% at 70 and above. Values in between are interpolated. Community wiki
What it does: brain health set to 75 to 90%, blood to 3.75 L, oxygen to 100%, heart rate to 120, fibrillation, stroke and embolism cleared, internal bleeding and limb bleeding and infection cut by 95%, hemothorax halved, radiation and septic shock cut, energy full, temperature back to 37°C, and 5 minutes of adrenaline. Since demo 7.0 it also sets mood to about 10, and since 1.0 it lowers dirtiness. The death screen adds ", yet hopeful" after a survived last stand.
The Paradise preset gives infinite last stands. See run settings.
Questions
How do you increase mood in Casualties: Unknown?
Eat good-tasting food (geofruit is a reliable early one), stay satiated, sleep, eat a naptail before sleeping, trade with or hug friendly survivors, mend bones, carry a plushie and hold a relief or soothing crystal shard. Opiates and antidepressants help temporarily.
How do you distract yourself from low mood?
The game's hint means doing things that lift mood: eat something good, sleep, talk to or trade with a survivor, or hold a plushie or crystal shard. Fixing pain, hunger, thirst, cold and wetness stops further drops.
How does last stand work?
Once per run, when brain health drops below 15 while you are still alive, the game rolls a chance based on your mood from 9 to 10 minutes earlier. If it succeeds you get back most of your health, blood, oxygen and energy. Mood above 70 guarantees it; mood below -30 means it never triggers.
Is there a content warning for this game?
Yes. At very low mood the character can self-harm. You can enable the Censor mood and Censor pain settings, which soften some content. The rest of this page keeps that topic brief.
Sources
- Community wiki Mood Scav Prototype / C:U wiki, checked 2026-10-14
- Community wiki Last stand Scav Prototype / C:U wiki, checked 2026-10-03
- Community wiki Guide: Getting started Scav Prototype / C:U wiki, checked 2026-07-09
- Official 7.0 demo update Steam news, checked 2026-06-04
- Official Release 1.0 patch notes Steam news, checked 2026-11-09