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Mood, happiness and last stand in Casualties: Unknown

Short answer

Mood runs from -100 to 100 and drifts back to 0. Raise it with good food, sleep, naptails, trading with or hugging friendly survivors, plushies and relief or soothing crystals, and fix what drags it down: pain, hunger, thirst, cold, wetness and bleeding. Keep it above 10: your last stand chance is set by your mood 9 to 10 minutes before you nearly die.

Applies to Release 1.0 (Nov 9, 2026) Sources checked

What raises and lowers mood

Mood influences (community wiki)
Raises moodLowers mood
Good-tasting food and drinksBad-tasting food, raw meat
Being satiated or fullHunger and thirst under 40
Sleeping; waking after a naptailPain, trauma, sickness over 20%
Trading with or hugging a friendly survivorUnfriendly survivors; threatening or killing one
Mending a dislocation (+3) or fracture (+5)Bleeding, low blood volume
Holding a relief or soothing crystal shardBeing too hot or too cold, wetness
Opiates and antidepressants (temporary)Corpses (less each time), radiation, hearing loss, withdrawal

Mood drifts back towards 0 at about 0.45 per minute when positive and 0.6 per minute when negative, and faster while asleep (demo 7.0). Runs start between -10 and 10. Release 1.0 buffed the soothing crystal shard. Official

What low mood does

Mood moodles
MoodleMoodEffect
Gleeful> 80Last stand guaranteed
Happy> 50Big last stand bonus (guaranteed above 70)
Excited> 30Better last stand chance
Satisfied> 10Slightly better last stand chance
Feeling down< -10Actions start to fail; slower acceleration under -20
Gloomy< -30Last stand can no longer trigger
Depressed< -50Mindwipe usable; risk of self-harm episodes under -70
Miserable< -75Cannot use non-opiate items in the health panel

Negative mood also makes you need sleep more often (up to twice as often at -100) and hides the hunger warning until you are hungrier. The chance an action fails rises from 5% at -10 to 15% at -30, 36% at -50 and 90% at -100.

Self-harm. Below -70 the character can have episodes that injure them. Moving around or falling asleep can stop an episode before it starts, and holding a plushie can end it harmlessly. The fastest fix is to stop the mood falling: eat, sleep, treat pain. The game offers Censor mood and Censor pain settings.

Last stand calculator

Last stand is a once-per-run rescue. It is rolled when brain health falls under 15 while you are still alive, using your mood from 9 to 10 minutes earlier. Instant head deaths (gunshots and spike traps to the head) can skip it.

Last stand oddsmood 9-10 min ago

20%

The curve comes from points the developer shared: 0% at -30 and below, 10 to 20% around -10, 20% at 0, 50% at 10, 100% at 70 and above. Values in between are interpolated. Community wiki

What it does: brain health set to 75 to 90%, blood to 3.75 L, oxygen to 100%, heart rate to 120, fibrillation, stroke and embolism cleared, internal bleeding and limb bleeding and infection cut by 95%, hemothorax halved, radiation and septic shock cut, energy full, temperature back to 37°C, and 5 minutes of adrenaline. Since demo 7.0 it also sets mood to about 10, and since 1.0 it lowers dirtiness. The death screen adds ", yet hopeful" after a survived last stand.

The Paradise preset gives infinite last stands. See run settings.

Questions

How do you increase mood in Casualties: Unknown?

Eat good-tasting food (geofruit is a reliable early one), stay satiated, sleep, eat a naptail before sleeping, trade with or hug friendly survivors, mend bones, carry a plushie and hold a relief or soothing crystal shard. Opiates and antidepressants help temporarily.

How do you distract yourself from low mood?

The game's hint means doing things that lift mood: eat something good, sleep, talk to or trade with a survivor, or hold a plushie or crystal shard. Fixing pain, hunger, thirst, cold and wetness stops further drops.

How does last stand work?

Once per run, when brain health drops below 15 while you are still alive, the game rolls a chance based on your mood from 9 to 10 minutes earlier. If it succeeds you get back most of your health, blood, oxygen and energy. Mood above 70 guarantees it; mood below -30 means it never triggers.

Is there a content warning for this game?

Yes. At very low mood the character can self-harm. You can enable the Censor mood and Censor pain settings, which soften some content. The rest of this page keeps that topic brief.

Sources